Abstract

Immersion in virtual reality is still linked to symptoms of visual fatigue such as eye strain, dizziness, and overall discomfort. Studies have investigated visual fatigue through pre- and post-immersion tests of the visual function. In this work, we extend on our previous study and derive a visual fatigue likelihood metric using biomechanical analysis. Previously, we have investigated the effect of VR on the vergence system during immersion. The proposed visual fatigue metric exhibited a significant correlation to vergence angle variability which was previously linked to vergence accommodation conflict in VR. We also discuss subjective feedback and its relationship with the proposed visual fatigue metric.

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