Abstract

Nowadays, generation Z are not interested in applying the traditional method in sports or learning activity. General observation found that primary students nowadays are eagerly using technology during learning or sports activity. Exergames using Kinect is one of the solutions to encourage the interest of generation z. This research focusses on the Effectiveness of Exergames using Kinect Sensor among primary students. The research also uses EEG measurement to prove the attention level of students during this activity. The emphasis of this paper is the student's performance and their level of focus. The signals from the EEG set are acquired while the students are playing the games and the Kinect sensor will be able to sense their movements during the session. The Kinect sensor can sense the users' whole body movement and physical activity that makes it more flexible in terms of area of monitoring. Finding from previous research shows that Exergames using Kinect Sensor is more fun and relaxing to increase the attention level of primary students.

Highlights

  • In this modern era, technology has become a major part of our lives

  • This section discusses the result of the attention level achieved by the respondents playing games using the Kinect sensor

  • The attention level that is achieved for the majority of students from three schools are in category neutral

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Summary

Introduction

Technology has become a major part of our lives. Technology can attract the attention of generation z in many games and activities (Hasdina, Azrina & Azrul, 2019). Generation z or Gen Z are the generations born between the years 1995 to 2012 (Finco & Maass, 2014). In 2020, they are eight years old to 25 years old. This generation is more prone to the usage of technology in their daily life compared to other generations. The main objective of this research is to measure the attention level among students during their studies and other activities such as sports activities. This case study will be focused on primary students

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