Abstract

Abstract. Topographic education requires the use of delicate and expensive equipment in a wide range of field exercises. To reduce the risk of improper handling by students, this work proposes the creation of a serious game to teach the basic principles and correct techniques to complete the field exercises successfully. Due to the constant evolution of the course material, there is also a need for a modular and expandable design to increase the relevance of the serious game over a longer period. Using a system of cloud-based hosting and progression, we can make sure the students are always using the most up-to-date version of the game. The game covers a wide variety of topics, ranging from levelling to triangulation. It is currently in use at the KU Leuven Geomatics group and has been evaluated positively by the bachelor students.

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