Abstract

A logically coherent general framework for continuous-time games must restrict the allowable set of strategies. If not, then it will be impossible to sensibly assign outcomes to choices of “strategies” by the agents. To avoid artificially determining the equilibrium set, the restrictions on the set of strategies should be the minimum required to make the framework logically coherent. This paper defines such a maximal set of strategies for continuous-time games. It is characterized by two conditions: a strategy must identify an agent's next move and move time, and agents only initiate finitely many at one point in time.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.