Abstract

AbstractTo provide users with a sense of presence and experience, this study presents a maze‐based immersive virtual environment (MAVE). MAVE consists of a new immersive virtual scene and immersive interaction optimized for such maze. The algorithm for calculating a finite maze is defined to automatically generate diverse maze patterns; an interactive editing function and sketch‐based maze retrieval make it easier to generate maze patterns intuitively. With the integration of these procedures, MAVE proposes a user‐oriented maze terrain authoring system that can reconstruct two‐dimensional maze patterns into three‐dimensional maze terrains. It also provides an interaction system that enables users to be immersed in a broad virtual maze environment within a limited space. As an Arduino‐based portable walking simulator, this system detects the user's steps as he or she walks in place and controls the user's motions in the virtual environment. This study confirms through various technical and statistical experiments that MAVE can lead to new research on immersion enhancement without virtual reality sickness via virtual reality content.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.