Abstract

A switching process is defined as one where a number of organizations compete for a sequence of rewards, the probability of any organization gaining a particular reward depending on whether it gained the previous reward. An example is the game of squash, where a player may only gain points when serving, the service being transferred only when the server loses a rally. This game is analysed fairly completely. An analogy is developed between this type of statistics, and that involved in the concept of entropy in statistical mechanics.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.