Abstract

<p style="text-align:justify">This study aims to develop a mathematics learning application, namely Android-based mobile learning to increase students' High Order Thinking Skills (HOTs). The result of mathematics learning media is a valid and practical mobile learning application product. "Mastering Math" is the name of a mathematics e-learning application designed as a mobile or smartphone application, with specifications for the OS Android. The procedure for the development of virtual mathematical media used the development of the 4D model of Thiagarajan: (1) define; (2) design; (3) develop, and (4) disseminate. The trials conducted included five expert judgments and a small group. The research instruments used were a validation sheet, a practical assessment sheet by the teacher, a practical assessment sheet by students, and a media effectiveness test instrument. Data analysis was performed using Cochran's Q test for similarity of expert validation and qualitative analysis. The teaching materials used are junior high school teaching materials with validity and practicality in the good category to increase students' HOTs. This research implies that the learning of mathematics is more effective and efficient, students' divergent thinking develops, and their learning motivation for mathematics increases.</p>

Highlights

  • Dependency and rapid technological innovation cannot be avoided

  • This study aims to develop a mathematics learning application, namely Android-based mobile learning to increase students' High Order Thinking Skills (HOTs)

  • The purpose of this research is to develop a media-based mobile learning to improve student HOTs. These results can provide an overview of how the stages of developing learning media with mobile blended learning can be applied in mathematics classes

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Summary

Introduction

Dependency and rapid technological innovation cannot be avoided. Jihad et al (2018) reported that the study of mathematics by mobile phone using the android application is suitable to be applied in mathematics because it has functions that include: (1) mobile learning as a learning supplement, as a source of practice for doing questions or understanding related material; (2) mobile learning as a compliment, to complement the material in class; with mobile learning, students can do exercises and as an improvement whenever they have difficulties in learning; (3) mobile learning can be used as a substitute for module books. Regarding technology, Ashim et al (2019) state that the use of mobile learning needs to be applied to create fun learning. Teachers need to innovate by following current technology developments. Based on one of these principles, it cannot be denied that the role of technology in learning is essential

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