Abstract

This study assessed how matchmaking and match results affect player churn in a multiplayer competitive game. In competitive games, matchmaking is crucial in gathering players with similar skills and creating balanced player-versus-player matches. Players are highly motivated when they win matches, whereas losing matches is demotivating, leading to churn. We performed a two-way fixed effects estimation using our panel data to analyze the relationship between players' churn and match experience. The panel data retrieved 42 days of server-side in-game logs, comprising approximately six million matches played by more than 262k players in the casual commercial game “Everybody's Marble.” The experimental results indicate that churn is positively influenced by being matched with stronger opponents. Interestingly, being matched with weaker opponents decreases the possibility of churn more than fair matches (being matched with equally skilled opponents). Furthermore, large differences in opponents' skill levels positively influence churn, while more frequent and consecutive wins negatively influence it. The results also reveal that consecutive losses can affect churn differently, depending on the players' level. This study provides theoretical and practical implications for researchers who want to understand the factors that affect user churn and game developers who want to maximize user retention rates in commercial games.

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