Abstract

To alleviate the challenges posed by high energy consumption, significant carbon emissions, and conflicting interests among multiple parties in a community-level microgrid, the authors of this study propose a master–slave game-based optimal scheduling strategy for a community-integrated energy system (CIES). First, we analyze the decision variables and revenue-related objectives of each stakeholder in the CIES, and use the results to construct a framework of implementation. Second, we develop a model to incentivize peak regulation and a ladder-type carbon trading model that consider the correlation between the load owing to residential consumers, the load on the regional grid, and the sources of carbon emissions. Third, we propose a master–slave game-based mechanism of interaction and a decision-making model for each party to the game, and show that it has a Stackelberg equilibrium solution by combining genetic algorithms and quadratic programming. The results of evaluations showed that compared with an optimization strategy that considers only the master–slave game, the proposed strategy increased the consumption surplus of the user aggregator by 13.65%, the revenue of the community energy operator by 7.95%, increased the revenue of the energy storage operator, reduced CO2 emissions by 6.10%, and adequately responded to peak-cutting and valley-filling by the power grid company.

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