Abstract

Expanding and building on our previous study, the current study mainly explored the degree to which older adults' social interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs) are associated with four socio-emotional factors. A total of 222 older World of Warcraft players, recruited online, completed a Web questionnaire. Consistent with the findings of the previous study, older adults' socio-emotional wellbeing was associated with the quality of guild play and enjoyment of relationship. Socio-emotional wellbeing was not associated with the amount of gameplay, intensity of interaction, network level and social motivation for playing MMORPGs. In addition, the findings also indicated that a large number of older adults developed meaningful online relationships with their game friends, but that it would be difficult for them to integrate these online friends into their ‘real’ lives.

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