Abstract

MARC (modeling, animation, rendering, and compositing), a system using advanced computer graphics and animation techniques for spacecraft mission simulation, is described. The MARC system provides capabilities for generating complex models of both man-made and natural phenomena. The system models orbital dynamics of terrestrial satellites, supports solid models for the Earth, Sun, and Moon, and simulates the dynamics of terrestrial satellites for arbitrary elliptical orbits. A stellar background including magnitudes and spectral types is generated. The elements of the MARC system, including object modeling tools, orbital animation techniques, the rendering system used to compute individual frames, and the compositing techniques used, are discussed. The software architecture of the MARC system and the hardware used to support the system are described. >

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