Abstract

The emerging digital design process discourses point to the growing need to connect and manipulate design objective data. One of the challenges is knowing how to relate and operationalize this data accurately using a computational environment. This article investigates digital design processes by developing a design logic for small urban projects using objective data. This work follows the method: (1) defining the project location criteria, according to georeferenced data and the Space Syntax theory; (2) operationalizing the socio-spatial relationships according to the book A Pattern Language; (3) developing a Grasshopper definition for modeling several families of objects. We tested the method in a small urban intervention, in the city of Viçosa (MG), with the purpose of digital fabricating a piece of urban furniture.

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