Abstract

ABSTRACT Currently, countries, organizations and individual actors are increasingly pushed towards an ‘innovation imperative’ that presents innovation as an unequivocal promoter of multi-level success. However, it remains to be addressed whether innovation actors have homogenously incorporated this narrative, or rather, attribute divergent meanings to previous innovative social action. Inspired by critical innovation studies and sensemaking research, this paper addresses whether specific contextual aspects translate into heterogeneous sensemaking processes, and shape actors’ expectations for the future. For this purpose, focusing on the Information and Communication Technology sector and having the organizational unit as the level of analysis, it addresses top managers’ discourses through their perceptions on past innovation. Cluster analysis identified two profiles, mostly discriminated by actors’ perceptions of their firms’ role in previous innovation. These profiles were associated with innovation performance with firms with more outputs presenting themselves as the ‘builders of their success’, while the ones with less successful trajectories expressing their powerlessness. Logistic regression analysis revealed that such discourses mediate the impact of firms’ empowerment culture and assets on confidence in the future. This study adds to previous literature a first comparative analysis of heterogeneous sensemaking discourses through which actors contextualize previous innovative social action and co-construct futures’ expectations.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.