Abstract

Ukiyo-e is a traditional Japanese painting style most commonly printed using wood blocks. Ukiyo-e prints feature distinct line work, bright colours, and a non-perspective projection. Most previous research on ukiyo-e styled computer graphics has been focused on creation of 2D images. In this paper we propose a framework for rendering interactive 3D scenes with ukiyo-e style. The rendering techniques use standard 3D models as input and require minimal additional information to automatically render scenes in a ukiyo-e style. The described techniques are evaluated based on their ability to emulate ukiyo-e prints, performance, and temporal coherence.

Highlights

  • Much of 3D computer graphics focuses on creation of realistic scenes

  • In this paper we introduced what to the best of our knowledge are the first algorithms for rendering of 3D objects in ukiyo-e style, suitable for real-time manipulation

  • We first introduced line rendering algorithms aimed at mimicking the artistic strokes of ukiyo-e prints, with important additional features for the improvement of computational performance and perceptual quality

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Summary

Introduction

Much of 3D computer graphics focuses on creation of realistic scenes. More stylization and less realism is used to communicate scene information. Non-photorealistic rendering (NPR) refers to techniques which do not aim to render realistic images but instead emulate artistic artefacts such as paintings or drawings [1,2,3]. 3D NPR strategies are used to create immersive environments in expressive artistic styles in movies and video games. One virtually entirely unexplored style in the realm of NPR, especially in 3D, is that used in Japanese ukiyo-e prints. Ukiyo-e (loosely translated into English as “picture of the floating world”) is a form of traditional. Japanese wood block printing primarily produced in Edo (modern Tokyo) in the eighteenth and nineteenth centuries [4]. Popular subjects for the prints included actors, landscapes, and warriors

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