Abstract

Alternating-time temporal logics (ATL/ATL*) represent a family of modal logics for reasoning about agents' strategic abilities in multiagent systems (MAS). The interpretations of ATL/ATL* over the semantic model Concurrent Game Structures (CGS) usually vary depending on the agents' abilities, for instance, perfect vs. imperfect information, perfect vs. imperfect recall, resulting in a variety of variants which have been studied extensively in literature. However, they are defined at the semantic level, which may limit modeling flexibilities and may give counter-intuitive interpretations. To mitigate these issues, in this work, we propose to extend CGS with agents' abilities and study the new semantics of ATL/ATL* under this model. We give PSACE/2EXPTIME model-checking algorithms for ATL/ATL* and implement them as a prototype tool. Experiment results show the practical feasibility of the approach.

Highlights

  • Multiagent systems (MAS) consisting of multiple autonomous agents are a wide adopted paradigm of intelligent systems

  • We show that in general the new semantics of ATL/ATL∗ over Augmented Concurrent Game Structures (ACGS) is incomparable with others even if the underlying concurrent game structures (CGS) models are the same

  • We introduced an extension of standard CGS model, i.e. ACGS, which define agents’ abilities at the syntactic level of the system model

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Summary

Introduction

Multiagent systems (MAS) consisting of multiple autonomous agents are a wide adopted paradigm of intelligent systems. A series of extensions of ATL-like logics have been studied which take different agents’ abilities into account These abilities typically include whether the agents can identify the current state of the system completely or only partially (perfect vs imperfect information), and whether the agents can memorize the whole history of observations or part of them (perfect vs imperfect recall). If the coalition modalities are nested, the same agent may have different abilities to fulfill the objectives specified in different sub-formulae, which results in inconsistency This phenomenon has been mentioned in [Mogavero et al, 2014; Cermak et al, 2014] which proposed a strategic logic does make explicit references to strategies of all agents including those not in A. The source code of our tool is available at [MCMAS-ACGS, 2018] which includes some further experiments and comparison of ATL/ATL∗ semantics between CGS and ACGS

Concurrent Game Structures
Alternating-Time Temporal Logics
Agents’ Abilities Augmented Concurrent Game Structures
Model-Checking Algorithms
Implementation and Experiments
Related Work
Conclusion and Future Work
B Proof of Proposition 2
C Effects of Strategy Types
D More Experimental Results
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