Abstract

Abstract We explore verbalization as a means for quick-and-dirty 3D shape exploration in early design. Our work stems from the knowledge gap that the fundamental principles necessary to operationalize speech as a viable means for describing and communicating 3D digital forms do not currently exist. To address this gap, we present a case study on 3D scene modeling within the context of interior design. For this, we implemented a constrained workflow wherein a user can iteratively generate variations of seed templates of objects in a scene through verbal input. By using this workflow as an experimental setup, we systematically study four aspects of speech-based shape exploration, namely, (a) design-in-context (creating one shape with respect or in relation to the other), (b) order independence (sequence of parts preferred in speech-based shape exploration), (c) multiscale exploration (study how speech allows overview-then-detail modifications), and (d) semantic regions of interest (effectiveness of speech for modifying regions of a given object). We finally present an observational study with six participants selected from diverse backgrounds to better understand shape verbalization.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.