Abstract
The lesson described in this chapter describes a physical computing project that allows students to create devices that trigger sounds and accompanying visuals in a computer program they code themselves. Designed for students in the sixth or seventh grade, this hands-on activity provides students experiences to learn key coding concepts such as iteration and events, basic circuitry, conductivity, teamwork, organization, and efficiency. By the completion of the activity, students will have designed and created a working musical instrument—a drum pad—made out of household materials such as cardboard and tinfoil that can trigger sampled sounds on their computers using a hardware device called Makey Makey and software called Scratch.
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