Abstract

Makerspaces are experiential learning environments that facilitate creative activities, problem solving, collaborative learning, and in-depth exploration of disciplinary concepts. These spaces generally support active, hands-on, highly engaging learning experiences that promote learner agency, self-regulation, and product-oriented learning. Makerspaces commonly include technology such as 3D printers, cutting machines, laser printers, heat presses, dyers, and computers with various design software. Makerspaces also include less technological resources such as general arts and crafts supplies. In educational settings, makerspaces are commonly housed in library or lab settings, mobile carts, or within individual classrooms; however, makerspaces can also be found in communities’ informal learning spaces like libraries and workshops.

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