Abstract

Langara College, as one of the leading undergraduate institutions in the province of British Columbia (BC), offers the “Applied Science for Engineering” two-year diploma program as well as the “Engineering Transfer” two-semester certificate program. Three project-based courses are offered as part of the two-year diploma program in Applied Science (APSC) and Computer Science (CPSC) departments: “APSC 1010—Engineering and Technology in Society”, “CPSC 1090—Engineering Graphics”, and “CPSC 1490—Applications of Microcontrollers”, with CPSC 1090 and CPSC 1490 also part of the Engineering Transfer curriculum. Although the goals, scopes, objectives, and evaluation criteria of these courses are different, the main component of all three courses is a group-based technical project. Engineering students have access to Langara College’s Makerspace for the hands-on component of their project. Makerspaces expand experiential learning opportunities and allows students to gain a skillset outside the traditional classroom. This paper begins with a detailed review of the maker movement and the impact of makerspace in higher education. Different forms of makerspace and the benefits of incorporating them on first-year students’ creativity, sense of community, self-confidence, and entrepreneurial skills are discussed. This paper introduces Langara’s engineering program and its project-based design courses. Langara’s interdisciplinary makerspace, its goals and objectives, equipment, and some sample projects are introduced in this paper in detail. We then explain how the group-project component of APSC 1010, CPSC 1090, and CPSC 1490 are managed and how using makerspace improves students’ performance in such projects. In conclusion, the paper describes the evaluation of learning outcomes via an anonymous student survey.

Highlights

  • Makerspaces can be classified into different categories based on their foci [8]: 1

  • Throughout this paper we focus on the benefits of general makerspaces for the first-year students who are interested in engineering but are not necessarily familiar with the specifics of engineering disciplines

  • This paper provides a review of the history and benefits of makerspace and the maker culture in postgraduate studies with a focus on engineering disciplines

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Summary

What Is a Makerspace?

The makerspace model, originating in the DIY (do-it-yourself) community, is among the most prominent keywords in Science, Technology, Engineering, and Math (STEM) education today [1]. Makerspaces are, in general, physical spaces with shared resources used to pursue technical projects with the support of a maker community. The central pillar of makerspaces is hands-on prototyping and designing. Both of these skills are shown to play a key role in the development of students’ creativity and the visceral understanding of concepts [3]. Makerspace—as a space to make choices, to create, to connect, and to support technology, innovation, and entrepreneurship—aims to promote a sense of community-based participatory culture that encourages informal interactions and peer education [4,5,6]. Makerspaces ( referred to in the literature as Hackerspaces, HackLabs, FabLabs, and TechShops) can be classified into different categories based on their foci [8]: Industrial/Technical Makerspace; Commercial Makerspace; Educational Makerspace; Community/Library Makerspace; Hub/Network Makerspace

Makerspace History
Makerspace Goals
Objective and Structure
Makerspace Safety
Diversity in Makerspaces
Alternative Forms of Makerspaces
Entrepreneurship
Self-Efficacy
Creativity
Engineering Program
Langara College Makerspace
List of Langara’s
Group Projects
Team Forming and Project Selection
Progress Reports and Makerspace Meetings
Final Presentation and Evaluation
Peer Evaluation
Evaluation of of Teaching
Evaluation
Conclusions
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