Abstract

AbstractMotivated by problems in percolation theory, we study the following two-player positional game. Let Λm×n be a rectangular grid-graph with m vertices in each row and n vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims p (as yet unclaimed) edges of the board Λm×n, while on each of his turns Breaker claims q (as yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the (p, q)-crossing game on Λm×n.Given m, n ∈ ℕ, for which pairs (p, q) does Maker have a winning strategy for the (p, q)-crossing game on Λm×n? The (1, 1)-case corresponds exactly to the popular game of Bridg-it, which is well understood due to it being a special case of the older Shannon switching game. In this paper we study the general (p, q)-case. Our main result is to establish the following transition. If p ≥ 2q, then Maker wins the game on arbitrarily long versions of the narrowest board possible, that is, Maker has a winning strategy for the (2q, q)-crossing game on Λm×(q+1) for any m ∈ ℕ.If p ≤ 2q − 1, then for every width n of the board, Breaker has a winning strategy for the (p, q)-crossing game on Λm×n for all sufficiently large board-lengths m.Our winning strategies in both cases adapt more generally to other grids and crossing games. In addition we pose many new questions and problems.

Highlights

  • 1.1 Results and organization of the paper Biased Maker–Breaker games are a central area of research on positional games, in particular due to their intriguing and deep connections to resilience phenomena in discrete random structures

  • Much of the research on Maker–Breaker games has focused on the case where the ‘board’ is a complete hypergraph, or an arithmetically defined hypergraph corresponding to all the solutions to a system of equations in some finite integer interval

  • In this paper we focus on boards and winning sets with rather different properties: we consider rectangular grid-graphs, and our winning sets consist of crossing paths, whose sizes can vary wildly

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Summary

Introduction

1.1 Results and organization of the paper Biased Maker–Breaker games are a central area of research on positional games, in particular due to their intriguing and deep connections to resilience phenomena in discrete random structures. A natural question to ask is, given positive integers m, n, p, q, which player has a winning strategy for the (p, q)-crossing game on m×n?. If p 2q and n q + 1, Maker has a winning strategy for the (p, q)-crossing game on m×n. There exists a natural number m0 = m0(n, q) such that if p 2q − 1 and m m0, Breaker has a winning strategy for the (p, q)-crossing game on m×n. If Maker has strictly less than twice Breaker’s power, Breaker has a winning strategy on all boards that are sufficiently long (with respect to the board width n and Breaker’s power q).

Background and motivation
Preliminaries
The Shannon switching game
Other graphs and other games

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