Abstract

Exploiting human visual limitations in image reconstruction significantly reduces computational complexity. Based on a multiresolution pyramid image representation, direct and indirect exploitation of these limitations are attainable. In this study, direct exploitation of the variable acuity feature of the human visual system is achieved through tracking the viewer's fovea. Multiresolution images are reconstructed such that high resolution is assigned to a rectangular region, centered at the fovea, with spatial resolution dropping gradually with eccentricity. Indirect exploitation makes use of the human visual sensitivity to abrupt intensity changes (edges) in the image. Accordingly, high resolution need only be preserved within 2X2 pixel neighborhood around the detected edges while low resolution is assigned elsewhere. The amount of savings in the number of pixels rendered could be as high as 98% for the direct exploitation and may exceed 50% (depending on image edge density) for the indirect application.© (1990) COPYRIGHT SPIE--The International Society for Optical Engineering. Downloading of the abstract is permitted for personal use only.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.