Abstract
In order to flexibly and efficiently store, manage, and present video data streams, continuous video data must be chopped into video objects and stored into database. This paper investigates systematic strategies for supporting continuous and synchronized presentation of video data streams in multimedia database systems. Compressed video data streams are segmented and stored as sets of video objects coupled with specified synchronization requirements. Strategies for efficiently scheduling and buffering video objects are presented which guarantee the hiccup-free presentations of video streams. Delay effects are considered in these strategies. We propose to extend the existing object-oriented database system (OODBS) techniques to include the proposed video presentation mechanisms. We are currently designing and implementing a multimedia presentation tool (termed MediaShow) on top of O2, a well-known OODBS, as a basis for our implementation. However, the design strategies can be generally used in any OODBS environments that support C++ interface.© (1996) COPYRIGHT SPIE--The International Society for Optical Engineering. Downloading of the abstract is permitted for personal use only.
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