Abstract

A method for obtaining intelligent behavior and influencing the shapes of artificial creatures following an evolutionary model is described. The creatures obtain intelligent behavior by interacting with the variable conditions in the environment where they live. Our algorithm proposes a way for the creatures to shirk from enemies, overcome obstacles, search for a mate and look after their own needs by using the five senses. The evolutional model used in our research is based on Genetic Algorithms (GA) and offers a novel way to generate new shapes from intelligent behaviors. This paper proposes a method to generate intelligent behaviors for and evolve the shape of artificial creatures by expanding our previously proposed evolutionary model.

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