Abstract

BackgroundWeight bearing asymmetry is common in patients with neurological conditions, and recent advances in gaming technology have produced force platforms that are suitable for use in a clinical setting. The aim of this research is to determine whether commercially-available Wii Balance Boards with customized software providing real-time feedback could be used in a clinical setting to evaluate and improve weight-bearing asymmetry in people with various neurological conditions.MethodsTwenty participants (age = 43.25 ± 19.37 years) receiving physiotherapy as a result of a neurological condition performed three trials each of two tasks (static standing and sit-to-stand) with and without visual feedback. Vertical forces were measured using available Wii Balance Boards coupled with customized software that displayed visual feedback in real-time. Primary outcome measures included weight-bearing asymmetry as a percentage of body mass, peak force symmetry index, and a visual analogue scale score rating self-perceived level of asymmetry.ResultsWeight-bearing asymmetry during the static balance task was significantly reduced (Z = −2.912, p = 0.004, ES = 0.65) with visual feedback. There was no significant difference (Z = −0.336, p = 0.737) with visual feedback for the dynamic task, however subgroup analysis indicated that those with higher weight-bearing asymmetry responded the most to feedback. Correlation analysis revealed little or no relationship between participant perception of weight-bearing asymmetry and the results for the static or dynamic balance task (Spearman’s rho: ρ = 0.138, p = 0.561 and ρ = 0.018, ρ =0.940 respectively).ConclusionsThese findings suggest that weight-bearing asymmetry can be reduced during static tasks in patients with neurological conditions using inexpensive commercially-available Wii Balance Boards coupled with customized visual feedback software. Further research is needed to determine whether real-time visual feedback is appropriate for reducing dynamic weight-bearing asymmetry, whether improvements result in improved physical function, and how cognitive and physical impairments influence the patient’s ability to respond to treatment.

Highlights

  • Weight bearing asymmetry is common in patients with neurological conditions, and recent advances in gaming technology have produced force platforms that are suitable for use in a clinical setting

  • Controversy exists regarding whether weight bearing asymmetry (WBA) is due to the constraints of the neurological pathology or is a central nervous system adaptation [1], improving symmetry remains a goal for patients with an acquired brain injury or other neurological condition due to these adverse consequences [9]

  • The linear regression analysis of the initial level of WBA recorded in the no feedback trials and the response to visual feedback revealed a significant and strong positive relationship (F = 323, p < 0.001, R2 = 0.947) during the static balance task, with higher initial levels of WBA associated with a greater response to feedback (Figure 2)

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Summary

Introduction

Weight bearing asymmetry is common in patients with neurological conditions, and recent advances in gaming technology have produced force platforms that are suitable for use in a clinical setting. High levels of WBA are commonly reported [2] and some measures of dynamic asymmetry have been associated with an increased falls risk in older adults [3,4,5]. This in turn leads to an increased risk of further injury [6], institutionalisation [7] and/or death [8]. Some previous studies have used digital scales to evaluate standing balance in stroke patients [16], these instruments are not suitable for assessing balance during dynamic activities

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