Abstract

Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are designed at the code level. Almost automatically, the end user - the human being - vanishes from the viewpoint of the software developers. Good Usability Engineering combines complex back-end functionalities with a well operated, attractive, effective and efficient user interface, with full regard to efficiency. The first half of this two-part tutorial provides practical guidance on how to resolve web design issues quickly using paper prototypes. You will be introduced to the STAR model (Stage, Types, Aims, Resources) for determining an appropriate prototyping/test strategy and then guided through a series of team based activities to produce a paper based micro Website design. In the second part these designs are tested to provide insights into the thinking and behaviour of end users.

Highlights

  • This hands-on tutorial provides practical guidance on how to resolve web design issues quickly using paper prototypes

  • Delegates will be introduced to the STAR methodology for determining an appropriate prototyping/test strategy and guided through a series of team based activities to produce and test a paper based micro Website design

  • Develop a set of questions and activities for users to carry out to test the performance of their site design

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Summary

INTRODUCTION

This hands-on tutorial provides practical guidance on how to resolve web design issues quickly using paper prototypes. Delegates will be introduced to the STAR methodology for determining an appropriate prototyping/test strategy and guided through a series of team based activities to produce and test a paper based micro Website design. 2. Determine what the site is for and its intended outcomes when users interact with it. 3. Develop user activities designed to achieve these outcomes and describe the site functionality required. 4. Convert activity descriptions into a paper-based micro Web site design (site map and page layouts) using the content resources supplied, plus scissors, glue and pens. 5. Develop a set of questions and activities for users to carry out to test the performance of their site design. Team size will range from 3 to 5 delegates, depending on numbers

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