Abstract

Problem statement: The application of interactive whiteboard offers ex tensive benefits in the learning and teaching process for classroom env ironment. The high cost associated with commercial interactive whiteboard may hinder its ap plication in primary or secondary school, especially in developing countries. Thus, this stud y describes the methods used to create a low cost interactive and viable electronic whiteboard by usi ng the capabilities of the Nintendo Wiimotes. It al so looks at the possibility of whether this much cheap er technology can be fully utilized to create bette r tools for in-class learning. Approach: Several technical aspects of the Wii Remote are ex amined, how this technology can be used on a low cost interacti ve whiteboard and how the system can be connected to your computer and LCD projector/screen. Result: This system has a stand-alone architecture, consists of a PC. The input client was responsible for getting the input data and connecting the Wii Remotes using a Bluetooth connection. The PC handles the software engine and display module. The user sends the IR source light to Wiimote by pressi ng the IR Pen's switch button and then the Wiimote sends data to the PC via a Bluetooth connection. Conclusion/Recommendations: The genre of the system makes it more suitable in learning environme nts such as schools or universities. The main target groups of the system are lecturers, teachers or students (during presentation or in class exerc ise). Therefore, it was necessary to simplify the softwar e design and control mechanism in order to support these main target groups.

Highlights

  • Overhead Projectors (OHPs) were once a common fixture in most classrooms and business conference rooms, but today they are slowly being replaced by Document Cameras, large computer monitors, dedicated computer projection systems and interactive whiteboards

  • Critics feel that there are some downsides, these technologies are more prone to failure and have a much steeper learning curve for users as compared to a standard OHP (Savoy et al, 2009)

  • In this study, a novel strategy is presented that outlines the concept of interactivity between the presenter and the audiences for modern projector/large monitor based presentation with the use of Nintendo Wii Remote (Peek and Fernandez, 2008)

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Summary

INTRODUCTION

Overhead Projectors (OHPs) were once a common fixture in most classrooms and business conference rooms, but today they are slowly being replaced by Document Cameras, large computer monitors, dedicated computer projection systems and interactive whiteboards. In this study, a novel strategy is presented that outlines the concept of interactivity between the presenter and the audiences for modern projector/large monitor based presentation with the use of Nintendo Wii Remote (Peek and Fernandez, 2008) It utilizes the interactivity attributes of the overhead projector and whiteboard (Lee, 2008; Jayakumar and Gopinath, 2007). Software interaction design: To test the concept of the low cost interactive whiteboard using Wii Remote, a software prototype is developed It is paired using Bluesoleil (Refer Fig. 9).

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