Abstract
AbstractThis chapter discusses the concept of the retelling as a narrative product and as an instrument of narrative design analysis and criticism. Focusing on longform video essays as a prominent category of critical retellings, we analyze transcriptions of Noah Caldwell-Gervais’ video essay and Jose Antonio Vargas’ video review of the 2020 videogame The Last of Us Part II. Using web-based reading and analysis environment Voyant, we investigate the indicators of how they approached and discussed the game’s narrative design and compare their texts as examples of critical and popular retellings of video games.KeywordsCritical retellingVideo essayNarrative designGame narrative
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