Abstract

The ever-increasing demand to extract temporal correlations across sequential data and perform context-based learning in this era of big data has led to the development of long short-term memory (LSTM) networks. Furthermore, there is an urgent need to perform these time-series data-dependent applications including speech/video processing and recognition, language modelling and translation, etc. on compact internet-of-things (IoT) edge devices with limited energy. To this end, in this work, for the first time, we propose an extremely area- and energy-efficient LSTM network implementation exploiting the passive resistive random access memory (RRAM) crossbar array. We developed a hardware-aware LSTM network simulation framework and performed an extensive analysis of the proposed LSTM implementation considering the non-ideal hardware artifacts such as spatial (device-to-device) and temporal variations, non-linearity, noise, etc. utilizing an experimentally calibrated comprehensive phenomenological model for passive RRAM crossbar array. Our results indicate that the proposed passive RRAM crossbar-based LSTM network implementation not only outperforms the prior digital and active 1T-1R crossbar-based LSTM implementations by more than three orders of magnitude in terms of area and two orders of magnitude in terms of training energy for identical network accuracy, but also exhibits robustness against spatial and temporal variations and noise, and a faster convergence rate. Our work may provide the incentive for experimental realization of LSTM networks on passive RRAM crossbar arrays.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.