Abstract
ContentsIntroduction * Research on Logo: A Decade of Progress * The Evolution and Future of Logo * Turtle Politics? * Designing Software for Learning Logo * Educational Environments for Research on Cognitive Development Through Programming * Logo and Geometric Thinking: Concrete-Abstract Thinking and Abstract-Concrete Thinking * Curriculum Integration of MicroWorlds and Portable Computers * Student Autonomy and Teacher Intervention in Logo Environments * Turtle Geometry at a Secondary School Level: Exploring Basic Properties of Triangular and Quadrilateral Shapes * Learning Through Computational Modeling * Logo and Learning Mathematics--No Room for Squares * How Far Is Far Enough? What Is Logo Really for? * I Thought I Saw a Roaming Turtle! * Having Success with Logo: Observations from the College Classroom * Logo Writer and the Apple II: Providing a Foundation for Life-Long Problem-Solving Skills * Index
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