Abstract

The presented topic deserves attention because of its extreme usefulness, simplicity of its impact on the initial training in programming. This article discusses the basics of programming and features of work in the Logo environment, focused on the education and use of information technology, includes tools that allow you to display images in the style of commands of the Logo programming language. The inclusion of the elements of the Logo environment and the recursiveness underlying this language into interactive mathematical environments, for example, in GeoGebra, allow learners to create programs for solving a particular class of problems, which allows us to speak about the object approach when studying the content line of the school informatics course “Basics of algorithms and programming”, and the procedural programming approach characteristic of the Logo environment allows the formation of the corresponding features (logical, algorithmic thinking of students). A sufficiently easy to learn programming language in the Logo environment allows students to create programs and demonstrate unlimited possibilities for implementing mnemonics. The examples are series of simple examples of execution of command systems by the virtual executor “turtle” and the results demonstrating the creation of images with the help of a turtle are given.

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