Abstract

In human behavior studies in critical situations, such as emergency situations, it’s necessary for the participant to feel that is in danger and that behaves the same way as in the real world. For this behavior to be natural, the technique to control the avatar in the virtual environment should not distract users. A wrong choice of locomotion technique distracts users from their task and result in poor performance, frustration and cybersickness. In this context, the objective of this study is to know if a new technique (locomotion-in-place) is more efficient than the teleport, for human behavior studies. We evaluated collisions of the avatar with walls and objects in the virtual environment, the level of presence and cognitive maps. The results showed that Locomotion-in-place is a technique easier to control, regarding the number of collisions, but we didn’t find differences in presence and cognitive maps between the two locomotion techniques.

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