Abstract

ABSTRACT Modern approaches in education extensively use recent technologies in the learning process: One of them is using mobile devices to make the learning more interesting to students and to allow them to learn outside the classroom. With a mobile learning application for a field exercise for cartography students, this paper builds on research in Location-Based Mobile Learning (LBML). The approach is based on (1) gamified learning in a real-world context and (2) applying the user experience theory to designing a concept of mobile learning. The outcome is the quiz-based mobile application mCartoLearn. The approach was tested with two classes of university students and the results are presented in this paper. This approach extends lecturing of cartography at universities from indoor traditional and e-learning to outdoor contextual mobile learning. The mobile application allows the learners to better connect with the real-world to understand the cartographic methods of representing relief on maps.

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