Abstract
A real-time system for sound spatialization via headphones is presented. Conventional headphone spatialization techniques effectively place sources on the surface of a virtual sphere around the listener. In the new system, sources can be spatialized at different distances from a listener by interpolating head-related impulse responses (HRIRs) measured between 20 and 160 cm. These HRIRs are stored in different databases depending on the audio sampling rate. To ease the real-time constraints, users can choose the number of HRIR taps used in the convolution, and an alternative interpolation technique (simplex interpolation) was implemented instead of trilinear interpolation. Subjective tests showed that such simplifications yield satisfactory spatialization for some angles and distances.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.