Abstract

A theory for treating uncertainty in localizing 3D objects using local, area — based stereo algorithms is presented. In addition, the resultant implications for practical applications are discussed. First, we propose a phase — based stereo algorithm as a representative of this kind of algorithms. The concept of a receptive field is introduced to describe a region on the target where stimuli with fixed disparity but variable position in the receptive field yield the same disparity response. This positional uncertainty on the targets is transformed into a localization uncertainty existing in the world. Strategies for optimally localizing 3D structure are developed. These considerations also lead to an upper bound for the vergence angle and a fusion strategy for multiple views when employing an active stereo camera system. Finally we show the validity of our approach by experimental results.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.