Abstract

In this paper, we study the use of local spatiotemporal patterns in a non-parametric dynamic texture synthesis method. Given a finite sample video of a texture in motion, dynamic texture synthesis may create a new video sequence, perceptually similar to the input, with an enlarged frame size and longer duration. In general, non-parametric techniques select and copy regions from the input sample to serve as building blocks by pasting them together one at a time onto the outcome. In order to minimize possible discontinuities between adjacent blocks, the proper representation and selection of such pieces become key issues. In previous synthesis methods, the block description has been based only on the intensities of pixels, ignoring the texture structure and dynamics. Furthermore, a seam optimization between neighboring blocks has been a fundamental step in order to avoid discontinuities. In our synthesis approach, we propose to use local spatiotemporal cues extracted with the local binary pattern from three orthogonal plane (LBP-TOP) operator, which allows us to include in the video characterization the appearance and motion of the dynamic texture. This improved representation leads us to a better fitting and matching between adjacent blocks, and therefore, the spatial similarity, temporal behavior, and continuity of the input can be successfully preserved. Moreover, the proposed method simplifies other approximations since no additional seam optimization is needed to get smooth transitions between video blocks. The experiments show that the use of the LBP-TOP representation outperforms other methods, without generating visible discontinuities or annoying artifacts. The results are evaluated using a double-stimulus continuous quality scale methodology, which is reproducible and objective. We also introduce results for the use of our method in video completion tasks. Additionally, we hereby present that the proposed technique is easily extendable to achieve the synthesis in both spatial and temporal domains.

Highlights

  • Texture synthesis is an active research area with wide applications in fields like computer graphics, image processing, and computer vision

  • We propose the use of local spatiotemporal patterns [15], as features in a non-parametric patchbased method for dynamic texture synthesis

  • Dynamic texture synthesis in spatial domain In this paper, as we said before, we propose the synthesis of dynamic textures using local spatiotemporal features [15] in a patch-based method for dynamic texture synthesis

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Summary

Introduction

Texture synthesis is an active research area with wide applications in fields like computer graphics, image processing, and computer vision. The texture synthesis problem can be stated as follows: given a finite sample texture, a system must automatically create an outcome with similar visual attributes of the input and a predefined size. Texture synthesis is a useful alternative way to create arbitrarily large textures [1]. Since it is only necessary to store a small sample of the desired texture, the synthesis can bring great benefits in memory storage. Most texture synthesis research has been focused on the enlargement of static textures.

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