Abstract

We develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesise textures on 2D manifold surfaces directly from a texture exemplar. Regular-grid patches produced by the local resampling are used as building blocks for texture synthesis. Then, texture optimisation and patch-based sampling are generalised to synthesise texture directly in vector fields. Users can control the vector field on the mesh to generate textures with local variations including the orientation and scale. Many experimental results are presented to demonstrate the ease of use and reliable results provided by our system.

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