Abstract

AbstractOpen public spaces have always been key elements of the city. Now they are also crucial for mixed reality. It is the main carrier of urban life, place for socialization, where users rest, have fun and talk. Moreover, “Seeing others and being seen” is a condition of socialization. Intensity of life in public spaces provides qualities like safety, comfort and attractiveness. Furthermore, open public spaces represent a spatial framework for meetings and multileveled interactions, and should include virtual flows, stimulating merging of physical and digital reality. Aim of the chapter is to present a critical analysis of public open spaces, aspects of their social role and liveability. It will also suggest how new technologies, in a mixed reality world, may enhance design approaches and upgrade the relationship between a user and his surroundings. New technologies are necessary for obtaining physical/digital spaces, becoming playable and liveable which will encourage walking, cycling, standing and interacting. Hence, they will attract more citizens and visitors, assure a healthy environment, quality of life and sociability. Public space, acting as an open book of the history of the city and of its future, should play a new role, being a place of reference for the flaneur/cyborg citizen personal and social life. The key result is a framework for understanding the particular importance of cyberparks in contemporary urban life in order to better adapt technologies in the modern urban life needs.

Highlights

  • Mixed reality will contribute to the implementation of a user centred planning for cities belonging to everybody, with no exclusions

  • In the book The Death and Life of Great American Cities, (Jacobs 1961), the author deals with the phenomenon of urban life and highlights the significance of the streets and open public spaces for the livelihoods of cities, comparing them with the heart of the city

  • In later research (80’s of the 20th century), Hillier identified types of street networks that support the life of open-air urban spaces experimentally, in a world which enables us to understand the dynamics of open spaces

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Summary

Introduction

Real reality, Amplified reality, Augmented reality, Mediated reality, Augmented virtuality, Virtualized reality, Virtuality. Especially those with shopping activities, became the most important places in the city for leisure time. At the beginning of the 20th century, large shopping centres, partially or completely covered open public spaces, were developed mainly in Western European countries, providing comfort from weather conditions (such as arcades in Paris in the late 19th century and many department stores in the cities of Europe). Theorists-rationalists, Lash and Friedman, believed that the streets should have an exclusively traffic function and serve to the fastest way of transport of people and goods from one point to the other (Lash and Friedmann 1992) These thoughts were the imperatives of modernist planning and consumer capitalism, who sought to transform the symbolic shopping streets into functional spaces that maximize consumption and facilitate transit (Fyfe 1998). This is based on the launching of numerous initiatives and activities throughout Europe which promote pedestrian movement

Cultural Aspects of Open Public Spaces
Morphological Framework of Open Public Spaces
Functionality
Cultural Context as a Result of Morphological and Functional Characteristics
The Qualities of Open Public Spaces – Toward Liveable City
Future of Open Public Spaces or Are the Cyberparks for Cyborgs?
Conclusions and Future Developments

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