Abstract

In this paper we will give literature review related to game-based education, in first place at university, as well as analysis of existing solutions which should enable this type of eLearning. Main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. When we choose this topic, we started form the fact that there are no applied game-based eLearning systems at universities. During analysis phase, we found that more research is needed in order to improve application of games in education. At first place, these researches should cover listed problems: how to design educative games in order to achieve better learning effects; how to develop software tools to automate educative game development process; establish methods and techniques for knowledge and skills assessment utilizing educative games.

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