Abstract

This article argues that the conceptualization of the (un)reality of the phenomenal or material world (qishijie) in Lu Yang’s animated short Material World Knight Game Film (MWKGF, 2020) at once follows and departs significantly from the Theravada and Mahayana traditions it references. MWKGF’s reconfiguring of Buddhist notions of (un)reality is especially apparent in its representation of samsara (cycle of birth and rebirth) and in its questioning of Buddhist wisdom through the lens of neuroscience, psychotherapy, and (popular versions) of quantum theory. The film further suggests that Buddhist philosophy can be effectively expounded and played, as an “executable thought experiment” in/as a video game. The article shows in conclusion that MWKGF also envisions an “ecological dharma eye manifesto” that seems to call for an epistemic-technoscientific-spiritual revolution.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.