Abstract

In this paper, we propose a novel approach for sampling indirect illumination based on bidirectional path tracing and world space resampling reservoir. We cache light subpaths with high contribution in a world space grid, allowing for sampling at arbitrary vertices along the eye path. In order to find optimal samples, we continuously update the reservoirs stored in each cell according to the resampling principles. Experiments have shown that our algorithm achieves noticeable noise reduction in scenes lit by indirect light compared with path tracing, at the cost of additional time and memory consumption, while still maintaining interactive frame rates. In some special cases, our method even shows better results than a plain bidirectional path tracer, in terms of both image quality and performance.

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