Abstract

AbstractHead‐mounted displays (HMDs) allow the visualization of virtual content and the change of view perspectives in a virtual reality (VR). Besides entertainment purposes, such displays also find application in augmented reality, VR training, or tele‐robotic systems. The quality of visual feedback plays a key role for the interaction performance in such setups. In the last years, high‐end computers and displays led to the reduction of simulator sickness regarding nausea symptoms, while new visualization technologies are required to further reduce oculomotor and disorientation symptoms. The so‐called vergence–accommodation conflict (VAC) in standard stereoscopic displays prevents intense use of 3D displays, so far. The VAC describes the visual mismatch between the projected stereoscopic 3D image and the optical distance to the HMD screen. This conflict can be solved by using displays with correct focal distance. The light‐field HMD of this study provides a close‐to‐continuous depth and high image resolution enabling a highly natural visualization. This paper presents the first user‐study on the visual comfort of light‐field displays with a close‐to‐market HMD based on complex interaction tasks. The results provide first evidence that the light‐field technology brings clear benefits to the user in terms of physical use comfort, workload, and depth matching performance.

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