Abstract

When referring to augmented reality characters, their actual size comparing to their physical surroundings is an important factor responsible for creating more realistic and immersive environments. By creating life-sized augmented characters we are able to present them in real time with real characters and create applications where both real and digital characters co-exist, in 'life-size' dimensions, as opposed to mostly small-scale AR characters. In this work, we have created AR crowd and group simulations with life-sized augmented characters that simulate crowd behavior with real human locomotive motions and body gestures.

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