Abstract

Games must present instructional elements needed for skill development and be effectively designed to capitalize on their potential. Questions arise regarding how to integrate instruction into game play that maps directly to core domain competencies. We have conducted ongoing research on the utility of “training through feedback” on human performance, particularly situation awareness (SA). Past studies have demonstrated the capability for real-time, in-game assessment of SA. Here, we present data from a demonstration exercise aimed at further validating real-time, SA measures for development of cognitive skills in games and extending the research to include assessments of task performance. West Point cadets performed squad-level patrol tasks in a computer-based military game. Data on their SA and performance was captured in each scenario segment and then provided as feedback in an after-action review. We present results from the exercise with discussion of how SA results relate to team performance.

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