Abstract

The COVID-19 pandemic produced a dramatic nationwide shift in K-12 education from in-person classroom learning to remote online learning. This shift left teachers and parents facing the challenge of finding engaging online resources to motivate students to become deeply involved in science learning. The pandemic also left educators and researchers, whose work focuses on providing students with experiential learning opportunities in the sciences, with the challenge of adapting to virtual and remote models to continue engaging students in STEM learning activities. In this article we describe: 1) the Health Quest project, which centers on the development of technology-rich learning resources to promote middle grade students’ interest in health science careers, with a focus on girls and underrepresented racial and ethnic minorities; and 2) how the project has responded to the challenges presented by the COVID-19 pandemic. In Health Quest, through engaging narrative-based learning scenarios, students work with virtual characters to experience health science careers from multiple perspectives. Although originally envisioned for in-person classroom learning, we discuss how the team is adapting the Health Quest Career Adventure Game to remote learning, including highlighting the role science plays in addressing public health outbreaks. We describe new gameplay features that have been added to support career modeling and how we have adapted the core technology underpinning Health Quest to support broad dissemination to meet the project’s broader goal of increasing adolescents' interest in and self-efficacy for pursuing health science careers. We conclude with a discussion of how our evaluation strategies have changed from in-person focus groups and testing to an online data collection model and lessons learned.

Highlights

  • The COVID-19 pandemic produced a dramatic change in K-12 classrooms across the nation

  • We describe the Health Quest project, which centers on the development of game-based learning resources to promote adolescents’ interest in health science careers, and how the team has responded to the challenges presented by the COVID-19 pandemic

  • We describe how the research team adapted the game-based learning resources during COVID-19 to include new narratives and game content about responding to public health outbreaks; and how the team has continued to engage with students, teachers, and counselors during the pandemic to gather critical feedback and focus group data to modify and improve Health Quest

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Summary

Introduction

The COVID-19 pandemic produced a dramatic change in K-12 classrooms across the nation. As a result of developmental changes, adolescents experience new attractions, motivations, and desires for novel experiences, making adolescence an important time for learning, adaptation, and goal setting (Giovanelli et al, 2020) Applying this concept to health science careers, data on career expectations among eighth grade students strongly predict subsequent areas of study (Christensen et al, 2017); for example, research suggests that those who expected to have a career in science are nearly twice as likely to eventually earn a bachelor’s degree in the life sciences, when compared to students who did not expect to work in the sciences (Maltese and Tai, 2011). Engaging students’ interest in health research careers and health professions in middle school, building competence in fields of study, and keeping students motivated and engaged through high school, is key for building a diverse health sciences workforce

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