Abstract

This paper presents a decision process model for real-time automated lane change and speed management in highway traffic. The presented algorithm is developed based on level- <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$K$</tex-math></inline-formula> game theory to model and predict the interaction between the vehicles. Using deep reinforcement learning, this algorithm encodes and memorizes the past experiences that are recurrently used to reduce the computations and speed up motion planning. Also, we use Monte Carlo Tree Search (MCTS) as an effective tool that is employed nowadays for fast planning in complex and dynamic game environments. This development leverages the computation power efficiently and showcases promising outcomes for maneuver planning and predicting the environment's dynamics. In the absence of traffic connectivity that may be due to either passenger's choice of privacy or the vehicle's lack of technology, this development can be extended and employed in fully-automated vehicles for real-world and practical applications.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call