Abstract

Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.

Full Text
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