Abstract

Weight gain is common during the college years and is referred to as the “freshman 15,” meaning that generally freshmen gain 15 pounds during their first year of college. Young adults commonly participate in unhealthy behaviors, particularly making poor nutritional choices. Self-efficacy plays a significant role in reducing barriers to health-promoting activities. Nutrition education interventions specific to college-age students currently are limited. The purpose of this study was to evaluate the effect of a Web-based Nutrition Jeopardy Game on nutrition knowledge and nutrition self-efficacy in college students. Findings, limitations, implications for clinical practice, and lessons learned are discussed.

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