Abstract
The scene graph, as defined in VRML and Java3D, is a powerful tool for modeling a scene. The ideas contained in the scene graph are fundamental principles in modeling. They give beginning computer graphics students the tools to understand and apply the techniques of hierarchical modeling in scene design and can be directly applied to graphics programming in several graphics APIs, including OpenGL. This note outlines the approach to modeling with scene graphs and describes how students in a first computer graphics course can build their modeling designs with this approach.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.