Abstract
This article develops a game-theoretical model of European Union (EU) policy making that suggests that the amount of legislative activity depends on the size of the gridlock interval. This is consistent with Krehbiel's study of US politics. This interval depends on two factors: (1) the preference configuration of the political actors and (2) the legislative procedures used in a particular period. Actors’ preferences and procedures are not expected to have any effect beyond their impact on the gridlock interval. The study predicts smaller gridlock intervals, and thus more legislative activity, under the co-decision (consultation) procedure when the pivotal member states and the European Parliament (Commission) are closer to each other. More activity is expected under qualified majority voting in the Council than under unanimity. The results find support for these propositions in an empirical analysis of EU legislative activity between 1979 and 2009.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.