Abstract

In recent years, the e-sports sector is gaining momentum and attracting more and more investment. Due to the rapid development of this area, the complication of public relations, the increase in the number of disputes, etc., there is an urgent need to analyze this area of life from a legal point of view. The relevance of the study is due to the rapid growth of e-sports as a powerful sector of the economy, compared to the low level of legal regulation in this area, both nationally and internationally. The article is devoted to the study of the problems of civil law regulation of e-sports, to clarify its differences from traditional sports and the legal problems faced by the participants in this relationship. The object of the study was the social relations that arise between the participants in the field of e-sports. The subject of the study is the current national regulations that are already used or can be used to ensure the legal regulation of this area. The purpose of the article is to analyze the existing national regulations that should be followed in regulating these relations, and to clarify the features inherent in the field of e-sports. In writing the article, in order to reveal this research topic, the following methods of scientific knowledge were used: the method of generalization, formal-legal method, method of analysis of regulations and comparative law method. As a result of the study, it was concluded that the current legal framework in the country is not enough for proper legal regulation of relations in the field of e-sports, but the question of the feasibility of adopting a separate law to regulate this area remains controversial. E-sports have also been found to be significantly different from traditional sports. First of all, it is about the close connection between e-sports and intellectual property rights, which is absent in the field of traditional sports. In addition, the latest information technologies are actively used in e-sports, which also requires proper legal regulation.

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